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  • Coding Care : Towards a Technology for Nature
    Coding Care : Towards a Technology for Nature

    Coding Care: Towards a Technology for Nature brings together contributions from renowned authors and artists who are particularly concerned with nature and our environment.In doing so, they raise the question of how we can use technology to better understand nature and shape coexistence in a sustainable way - especially in regions that are not yet fully technologized.In this sense, coding should be understood as a form of caring, a substitute for what technology can contribute to the future in each specific cultural and regional context.

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  • Visual Basic .NET Class Design Handbook : Coding Effective Classes
    Visual Basic .NET Class Design Handbook : Coding Effective Classes

    Since the announcement of Visual Basic .NET, a lot has been made of its powerful object-oriented features.However, very little discussion has been devoted to the practice of object-oriented programming at its most fundamental level—that is, building classes.The truth is, whatever code you write in Visual Basic .NET, you are writing classes that fall within the class hierarchy of the .NET Framework.Visual Basic .NET Class Design Handbook was conceived as a guide to help you design these classes effectively, by looking at what control you have over your classes and how Visual Basic .NET turns your class definitions into executable code.This book will give you a deep and thorough understanding of the implications of all the decisions you can make in designing a class, so you are equipped to develop classes that are robust, flexible, and reusable.In short, this book will take you from a theoretical understanding of the basic principles of object-oriented programming to the ability to write well-designed classes in actual applications.

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  • Data-driven Graphic Design : Creative Coding for Visual Communication
    Data-driven Graphic Design : Creative Coding for Visual Communication

    Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce.The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations.Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work.The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them.These provide an inspirational, real-world context for every technique.Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

    Price: 39.99 £ | Shipping*: 0.00 £
  • DKfindout! Coding
    DKfindout! Coding

    Silver award winner in the MadeForMums Awards 2017 children's books series category. DKfindout! Coding explains coding clearly for children with beautiful photography, lively illustrations, and key curriculum information.The DKfindout! series will satisfy any child who is eager to learn and acquire facts - and keep them coming back for more!DKfindout!Coding is packed with up-to-date information and fun quizzes, while key curriculum text tells children why we use code, how computers use code and covers the history of coding from early computer programming languages to Python and Scratch.Learn about coding pioneers Ada Lovelace and Alan Turing and how codes have been used throughout history. DKfindout! Coding will surprise and delight young readers.

    Price: 7.99 £ | Shipping*: 3.99 £
  • What is the difference between the coding and non-coding strand?

    The coding strand, also known as the sense strand, is the DNA strand that has the same sequence as the mRNA that is transcribed from it. This means that the coding strand has the same sequence as the resulting protein. On the other hand, the non-coding strand, also known as the template strand, is the DNA strand that is used as a template for the synthesis of mRNA during transcription. It has a complementary sequence to the mRNA and does not directly code for the protein.

  • What is Huffman coding?

    Huffman coding is a method used for lossless data compression, where variable-length codes are assigned to different characters based on their frequencies in the input data. This technique ensures that more frequent characters are assigned shorter codes, while less frequent characters are assigned longer codes, resulting in overall compression of the data. Huffman coding is widely used in various applications, such as file compression algorithms and data transmission protocols, to reduce the size of data without losing any information.

  • How can one learn coding?

    One can learn coding through a variety of resources such as online tutorials, coding bootcamps, and formal education programs. There are many websites and platforms that offer free or paid coding courses, such as Codecademy, Coursera, and Udemy. Additionally, joining coding communities and forums can provide valuable support and guidance from experienced programmers. It's also important to practice coding regularly and work on real-world projects to gain practical experience and improve skills.

  • Are there any coding errors?

    No, there are no coding errors in the provided text.

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  • Coding with Python - Create Amazing Graphics : The QuestKids do Coding
    Coding with Python - Create Amazing Graphics : The QuestKids do Coding

    Coding with Python – Create Amazing Graphics introduces coding in Python through a variety of projects.Each one teaches new coding concepts and results in some amazing graphics. Python is a powerful, text-based programming language essential to grasp for serious coding but can be dull to learn.This book focuses on inspired learning. Step-by-step, it illustrates how to use Python code to create exciting and colourful graphics — making learning Python great fun!Learn Python code to:Use random numbers to create unique artworkMix colours together using variables to create amazing effectsUse loops to repeat your code and create intricate patternsCode your own functions and build up your own designs

    Price: 9.99 £ | Shipping*: 3.99 £
  • Coding and Robotics
    Coding and Robotics

    Meet Sammy. This cute little peanut butter and jelly sandwich is actuallya robot that teaches coding principles and skills to children in grades K-2. You don’t need a tablet, smartphone, or computer to program this robot;programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an OID optical scanner on the bottomof the robot reads the code cards one by one and loads the program.Next,place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its outputgear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creationswith arms or other moving parts that respond according to the program’sinstructions.This robot kit also teaches physical engineering and problemsolving skills through a series of building and coding lessons.The 30 lessonsare aligned with standards for computer science education developed by theComputer Science Teachers Association (CSTA) and the International Society forTechnology (ISTE) Education, as well as courses from Code. org. The lessonsprogress in complexity through the illustrated manual, allowing the kit to beappropriate for a child as young as four years with help from an adult and asold as eight years.The lessons cover these six key areas in coding:sequencing, loops, events, conditionals, functions, and variables.In additionto Sammy, there are five other stories, each with a series of model-buildingand coding challenges and lessons related to it: a mouse moves through a mazeto find cheese; a penguin wanders around a zoo; a soccer player moves a ballinto the goal; a fire truck puts out a fire; and a factory robot performstasks in a factory scene.A full-colour illustrated manual guides usersthrough the coding lessons and the assembly of the different models.

    Price: 110.00 £ | Shipping*: 0.00 £
  • Communications and Coding
    Communications and Coding


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  • Coding with Scratch
    Coding with Scratch

    Written by the founders of Silicon Valley’s the CoderSchool, Basher’s Coding With Scratch is a really useful step-by-step guide to basic programming that’s packed with quirky, colourful characters – from Variable and If/Then to Loop and Function – who will teach you how to make your very own apps with Scratch 3.0.Young readers will learn all the basics of programming, then put their knowledge to the test in a series of apps, before building their first actual computer game.Plus there are lots of fun challenges to try along the way!Combining Basher's trademark quirky and humorous illustration style with the very latest teachings on coding, Coding With Scratch is the ultimate step-by-step guide to mastering Scratch.

    Price: 8.99 £ | Shipping*: 3.99 £
  • I need help with coding.

    Of course! I'd be happy to help with coding. Please let me know what specific coding issue you are facing or what you need assistance with, and I'll do my best to provide guidance or support. Whether it's troubleshooting errors, understanding concepts, or writing code from scratch, I'm here to assist you. Just provide me with more details about your coding needs, and we can work through it together.

  • Is coding uncomfortable for you?

    As an AI, I don't have physical discomfort, so coding is not uncomfortable for me. However, for humans, coding can be uncomfortable at times, especially when facing challenging problems or long periods of sitting and staring at a screen. It's important to take breaks, stretch, and practice good ergonomics to minimize discomfort while coding. Additionally, building up coding skills and experience can help make the process more comfortable and enjoyable.

  • How can one best create a Minecraft mod, both without coding and with coding?

    One way to create a Minecraft mod without coding is to use a modding platform or tool that provides a user-friendly interface for making changes to the game. These platforms often allow users to customize the game by adding new items, blocks, or mechanics without needing to write code. On the other hand, creating a Minecraft mod with coding involves learning the Java programming language, as Minecraft mods are typically written in Java. There are many resources available online, such as tutorials and forums, that can help beginners learn how to code Minecraft mods. Additionally, using a modding API like Forge or Fabric can simplify the process of creating mods by providing a framework and tools for developers to work with.

  • What is the exact difference between source coding and channel coding in digital modulation?

    Source coding and channel coding are two different processes in digital modulation. Source coding is the process of compressing the data to reduce the amount of information that needs to be transmitted. It aims to remove redundancy and irrelevant information from the source data. On the other hand, channel coding is the process of adding redundancy to the data before transmission in order to make it more resilient to errors that may occur during transmission. It aims to protect the data from noise and interference in the communication channel. In summary, source coding reduces the amount of data to be transmitted, while channel coding adds redundancy to protect the data during transmission.

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