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    This volume provides an in-depth historical overview of graphic and visual communication styles, techniques, and outputs from key landscape architects over the past century.Representing Landscapes: One Hundred Years of Visual Communication offers a detailed account of how past and present landscape architects and practitioners have harnessed the power of visualization to frame and situate their designs within the larger cultural, social, ecological, and political milieux.The fifth book in the Representing Landscapes series, the presentations contained within each of the 25 chapters of this work are not merely drawings and illustrations but are rather graphic touchstones whose past and current influence shapes how landscape architects think and operate within the profession.This collected volume of essays gathers notable landscape historians, scholars, and designers to offer their insights on how the landscape has been presented and charts the development and use of new technologies and contemporary theory to reveal the conceptual power of the living medium of the larger landscape.Richly detailed with over 220 colour and black and white illustrations from some of the discipline’s best-known landscape architects and designers, this work is a ‘must-have’ for those studying contemporary landscape design or those fascinated by the profession’s history.

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  • Media & Entertainment Law
    Media & Entertainment Law

    Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.

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  • Gooey Media : Screen Entertainment and the Graphic User Interface
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    Explores the influence of the graphic user interface on contemporary screen mediaArgues for a critical reading of screen media which centres the GUI in the production and reception of this mediaOffers an innovatively interdisciplinary exploration of digital screen media, employing film studies, new media studies, videogame studies, urban theory, and morePlaces interfaces, videogames, films, television, apps, VR, and other media on equal footing Analyses a wide variety of case studies from various contemporary mainstream media to show their connections and influencesUpdates ideas of media convergence and remediation for today's overlapping media environmentThe Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web.From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated.However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media. Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces.The result is a new approach for analysing convergent media in the digital era.

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  • XXX: Thirty Years of the Idler : A Visual History
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    A sumptuous coffee table book featuring images from the Idler magazine's thirty year history.Features excerpts from interviews with Damien Hirst, David Hockney, Hayley Atwell, John Cooper Clarke, Emma Thompson and Howard Marks plus loads of Louis Theroux stories.

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  • XXX: Thirty Years of the Idler: A Visual History
    XXX: Thirty Years of the Idler: A Visual History

    XXX: Thirty Years of the Idler: A Visual History

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  • Fifty Years of Medieval Technology and Social Change
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    This volume brings together a series of papers at Kalamazoo as well as some contributed papers inspired by the fiftieth anniversary of the publication of Lynn White Jr.’s, Medieval Technology and Social Change (1962), a slim study which catalyzed the study of technology in the Middle Ages in the English-speaking world.While the initial reviews and decades-long fortune of the volume have been varied, it is still in print and remains a touchstone of an idea and a time.The contributors to the volume, therefore, both investigate the book itself and its fate, and look at new research furthering and inspired by White’s work.The book opens with an introduction surveying White’s career, with a bibliography of his work, as well as some opening thoughts on the study of medieval technology in the last fifty years.Three papers then deal explicitly with the reception and longevity of his work and its impact on medieval studies more generally.Then five papers look at new cast studies areas where White’s work and approach has had a particular impact, namely, medieval technology studies and medieval rural/ ecological studies.

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  • Writing for Visual Media
    Writing for Visual Media

    Writing for Visual Media provides writers with an understanding of the nature of visual writing behind all visual media.Such writing is vital for directors, actors, and producers to communicate content to audiences.Friedmann provides an extended investigation into dramatic theory and how entertainment narrative works, illustrated by examples and detailed analysis of scenes, scripts, techniques, and storylines.This new edition has a finger on the pulse of the rapidly evolving media ecosystem and explains it in the context of writing and creating content.Friedmann lays out many of the complex professional, creative, and commercial issues that a writer needs to understand in order to tell engaging stories and construct effective and professional screenplays. This new edition includes: A new chapter on storytelling A fresh examination of dramatic theory and how to apply it to constructing screenplays Updated discussion of mobile platforms A lengthened discussion of copyright, ethics, and professional development issues An updated companion website with sample scripts and corresponding videos, an interactive glossary, sample storyboards and screenplays, links to industry resources, and materials for instructors such as slides, a syllabus, and a test bank.

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  • Embracing Technology in the Early Years : A Practitioner’s Guide
    Embracing Technology in the Early Years : A Practitioner’s Guide

    Why should we embrace technology? How can it make the practitioner’s role easier?This book is the answer to these questions, equipping Early Years practitioners with the skills and knowledge to use technology: both that which they already have, and that which they can access from beyond the setting (such as in the local community and online). Written by an expert in both Early Years and Digital Inclusion, it provides practical tips and guidance for practitioners working at all levels to implement the use of technology across all areas of the curriculum and to support the development of the characteristics of effective learning.Drawing on contemporary theory and research, chapters cover key topics such as:the short- and long-term benefits of incorporating technology for children, families, and staffmaking the most of pre-existing technology alongside guidance on how best to use new technologyconsideration of safeguarding issues around the use of technology with childrentechnology beyond the setting and the use of local resourceshow technology can support professional developmentpotential pitfalls of using technologyContaining links to curriculum and reflective prompts, this engaging and accessible book is essential reading for those interested in using technology to develop as a practitioner and continue to provide the best care and learning for every child.

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