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  • This is Technology Ethics : An Introduction
    This is Technology Ethics : An Introduction

    An approachable introduction to the philosophical study of ethical dilemmas in technology In the Technology Age, innovations in medical, communications, and weapons technologies have given rise to many new ethical questions: Are technologies always value-neutral tools?Are human values and human prejudices sometimes embedded in technologies?Should we merge with the technologies we use? Is it ethical to use autonomous weapons systems in warfare?What should a self-driving car do if it detects an unavoidable crash?Can robots have morally relevant properties? This is Technology Ethics: An Introduction provides an accessible overview of the sub-field of philosophy that focuses on the ethical implications of new technologies.Requiring no previous background in the subject, this reader-friendly volume explores ethical questions concerning artificial intelligence, robots, self-driving cars, brain implants, social media and communication technologies, and more.Throughout the book, clear and engaging chapters describe and discuss key discussions, issues, and themes while inviting readers to develop their own perspectives on a wide range of moral and ethical questions.Discusses how various technologies influence and shape individuals and society both positively and negativelyIllustrates how emerging technologies affect traditional ideas about ethics and human self-understandingAddresses the ethical complications of creating technologies that may lead to morally problematic consequencesConsiders if the benefits of new technologies outweigh potential drawbacks, such as how people interact online through social mediaExplores how established moral and ethical theories relate to new questions concerning advanced technologies Part of the popular This is Philosophy series published by Wiley-Blackwell, This is Technology Ethics: An Introduction is a must-read for undergraduate students taking a Technology Ethics course, researchers in the field, engineers, technology professionals, and general readers looking to learn more about the topic.

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  • This or That Questions About Technology : You Decide!
    This or That Questions About Technology : You Decide!

    Technology is advancing rapidly. Transport experts think self-driving cars could fill the streets someday soon.Designers are experimenting with different artificial intelligence devices.The choices designers make now will affect our future.What choices would you make in a world of new technology?Would you rather take nanobot vitamins or use a wearable health monitor?Would you rather take to the skies with a jetpack or on a flying motorcycle?Would you rather have telescopic eyesight or supersonic hearing?It’s your turn to pick this or that!

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  • Share This : The Social Media Handbook for PR Professionals
    Share This : The Social Media Handbook for PR Professionals

    Share This is a practical handbook to the biggest changes taking place in the media and its professions by the Chartered Institute of Public Relations (CIPR) Social Media Panel.The book was conceived and written by more than 20 public relations practitioners representing a cross-section of public, private and voluntary sector expertise using many of the social tools and techniques that it addresses. The book is split into 26 chapters over eight topic areas covering the media and public relations industry, planning, social networks, online media relations, monitoring and measurement, skills, industry change and the future of the industry.It’s a pragmatic guide for anyone that works in public relations and wants to continue working in the industry. Share This was edited by Stephen Waddington with contributions from: Katy Howell, Simon Sanders, Andrew Smith, Helen Nowicka, Gemma Griffiths, Becky McMichael, Robin Wilson, Alex Lacey, Matt Appleby, Dan Tyte, Stephen Waddington, Stuart Bruce, Rob Brown, Russell Goldsmith, Adam Parker, Julio Romo, Philip Sheldrake, Richard Bagnall, Daljit Bhurji, Richard Bailey, Rachel Miller, Mark Pack, and Simon Collister.

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  • Media & Entertainment Law
    Media & Entertainment Law

    Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.

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  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • Can I display this?

    Yes, you can display it.

  • How does this device technology work?

    This device technology works by utilizing a combination of sensors, processors, and software to collect and analyze data. The sensors detect various inputs such as movement, temperature, or light, which are then processed by the device's internal processor. The software interprets this data and triggers specific actions or responses based on predefined parameters. Overall, this technology enables the device to interact with its environment and perform tasks autonomously.

  • Will this pandemic serve as entertainment in the future?

    It is possible that the pandemic will serve as a topic of entertainment in the future, as historical events often become the subject of movies, books, and other forms of entertainment. However, it is important to approach this topic with sensitivity, as the pandemic has had a significant impact on people's lives and has resulted in loss and suffering for many. Any future entertainment related to the pandemic should be handled with care and respect for those who have been affected.

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  • This Is This Orange Vinyl
    This Is This Orange Vinyl

    Following their Grammynominated album Healer 2020, This Is This was produced by Grouplove and collaborator Ricardo Acasuso with additional songs produced by Dave Sitek Yeah Yeah Yeahs and Malay Frank Ocean. The album was written and recorded during the global pandemic, fueled by all the upheaval and hardship of the past year. Recording this album proved both cathartic and powerfully creative for Grouplove, the sound of five friends finally letting go of all the anxiety, sadness, and frustration theyve all had to endure.

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  • Gooey Media : Screen Entertainment and the Graphic User Interface
    Gooey Media : Screen Entertainment and the Graphic User Interface

    Explores the influence of the graphic user interface on contemporary screen mediaArgues for a critical reading of screen media which centres the GUI in the production and reception of this mediaOffers an innovatively interdisciplinary exploration of digital screen media, employing film studies, new media studies, videogame studies, urban theory, and morePlaces interfaces, videogames, films, television, apps, VR, and other media on equal footing Analyses a wide variety of case studies from various contemporary mainstream media to show their connections and influencesUpdates ideas of media convergence and remediation for today's overlapping media environmentThe Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web.From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated.However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media. Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces.The result is a new approach for analysing convergent media in the digital era.

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  • Digital Culture Shock : Who Creates Technology and Why This Matters
    Digital Culture Shock : Who Creates Technology and Why This Matters

    How culture shapes the design and use of technology—and how we can resist the one-size-fits-all approach to technology designRobots that encroach on your personal space, baffling emojis, a chatbot that gives you an answer that seems terribly rude—does any of this sound familiar?If so, you may know what it feels like to experience a clash of cultures, or even culture shock, in technology.Culture—shared values, norms, and behaviors—influences both the design of technology and its use.An encounter with new technology can teach us to embrace the unfamiliar, but a mismatch between design and user can create misunderstanding and loss of trust, and can even become a tool of digital imperialism.In Digital Culture Shock, computer scientist Katharina Reinecke travels through countries and cultures around the world to show the many fascinating ways that technology design and use can differ. Reinecke argues that technology is inherently cultural because developers apply their own knowledge and experiences when creating it. And this can make the technology fail in other settings.For example, robotaxis trained on driver behavior on a California highway are paralyzed when confronted with the more complicated traffic flows of Egypt.Western online social networks, designed to convey one’s individuality, violate the need to preserve the image of a family in more group-oriented cultures.Likewise, the visual complexity common in many East Asian websites can be overwhelming to North Americans and European users, who tend to prefer simpler designs.Making it clear what’s at stake, Reinecke urges us to resist generalizing our own cultural peccadillos in technology design.

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  • This
    This


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  • Why is there this stupid technology nowadays?

    Technology is constantly evolving and advancing to meet the needs and demands of society. While some may find certain technologies to be unnecessary or frustrating, they often serve a purpose in improving efficiency, communication, and overall quality of life. It's important to adapt to new technologies and embrace the opportunities they provide, while also being mindful of the potential drawbacks and limitations. Ultimately, the development of technology is driven by the desire to innovate and improve, even if it may seem "stupid" to some.

  • Is this a clock display?

    No, this is not a clock display. The image shows a close-up of a person's eye with a reflection of a cityscape in the eye. It is not a clock or any type of time display.

  • Where do I display this?

    You can display this in a prominent location in your home or office where it can be easily seen and appreciated. Consider placing it on a shelf, mantel, or desk where it can serve as a focal point or conversation starter. Alternatively, you could hang it on a wall or display it in a frame to add a decorative touch to your space.

  • Is this a time display?

    Yes, this is a time display. The numbers and the arrangement of the digits indicate that it is showing the time. The presence of the colon between the numbers further confirms that it is a time display.

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